Spring is complete. Summer is complete. That just leaves two more micro-games and Seasons will be done(ish). To be honest, I'm already reconsidering Summer and Fall. But I knew that if I spent all summer thinking about the design, it would never get done. Better something less awesome, but ready for ArtPrize than something well designed but completely theoretical.
The other day, I had a frustrating experience. I finished Summer on Wednesday, but then realized I hated it. The more I consider this piece, the more I am impressed by the following realities:
- Seasons will be installed in a loud bar with plenty of other distractions.
- I am requiring something more from my audience than just to look, shrug, and move on to the next thing.
- Players will not have time to spend more than a few minutes at my piece.
Most art games (that I love, at least) require a few play-throughs to really understand well. I think of the many students I've watched play Passage for the first time only to keep walking straight across the screen without exploring the maze beneath. And that was in class! My players won't have half that focus, probably.
So I went back and tweaked Summer, changing some rules and adding a few. Thankfully, it was easy enough. After playing Spring and Summer with some real-life (instead of testing) numbers, it's playing much better.
Very soon, I'll have a new website to launch. You'll be able to play the demos there.