I hate it when I have these thoughts. And I'm really passionate about them. And I rant and rave in a draft blog post. But I never go back to make it an actual post with, you know, good english and persuasive arguments. And then I find articles online that express exactly my thoughts in a better way. Here are some:
Gamasutra - Truth in Game Design
Good stuff. So good, in fact, that I overcame my fear of commenting on strangers' websites to submit an additional thought. My concern is that for some idealistic and truth-loving designers out there, there exists the temptation to make designs transparent, to make the truths easily graspable (It's the preacher in me...). However, I suppose I once again come back to the idea of virtue in difficulty (wherever I read that).
Identification, Please
This is, quite simply put, why I don't like FPS games. There is no character through whom I can care about the world. I, as Kemp Lyons, do not care about that mess of pixels and binary in the games I play. But if I have a character to play as, I can care through him or her. Sean Sands says it in a little more scholarly, less personal way than I would have and I'm grateful for that.
There may be more. I'm not sure. But these two articles really stuck out to me today.
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