Wednesday, October 24, 2007

Setbacks

I thought I would chronicle my setbacks of yesterday. I've found it very healthy to retell them. I figure that way I will continue to view them simply as setbacks and I will learn more from them.

I called the division chair at Ferris State University who is in charge of their game design program. He didn't pick up, so I left a message explaining a bit of who I am, that I want to take some classes at Ferris, and for him to call me back to talk about it.

Right after that, I decided to go pop in on Dave Anderson's office, just to see if he was there.
(He's the guy on campus that teaches story for video games at Ferris.) He happened to have been in his office, so I explained to him what I was trying to do at Ferris. Ultimately, he kind of skirted around telling me that it was highly unlikely to happen - at least, not without enrolling at Ferris quite separately.

So, one idea shot down. No big deal.

I continued to tell him that I also had an idea for an independent study course that would teach me video game design stuff. I told him that it would be a kind of guided reading course where I would read design books and articles, play some video games, and write some papers applying what I learn in the books to the games. Perhaps the culmination of the course would be in writing up a design document for an original game.

Now, as an aside here, my understanding of independent study courses was that they were just that. The professor who was tied to it was kind of a formality - someone who would check on you every once in a while, read your papers, and make sure you were making progress. This was not Dave Anderson's understanding. Apparently, independent study professors are supposed to have some kind of expertise in the field of study. So, he told me that he would be unable to help me (in a round about kind of way, though).

So that's two major ideas for my education shot down. Drats.

I was whining about this to Leesa Lehmann and she suggested talking to Perini. After all, he does design games. So I talked to Perini, who was much more helpful. He said that he would be open to it next Fall semester, as long as I got together as many resources as I could (books, syllabi, project rubrics). One of his suggestions was to email my future grad school department chair and ask him for suggestions.

So that's only one and a half ideas. That's good.

The last thing that really got to me was that I told the CEO of the company I'm trying to intern for that I would get him a resume by Tuesday. I stayed up til 3:00 in the morning to finish it, and, for the most part, it was finished.

That experience alone taught me a ton. Like the importance of a cover letter.

Tuesday kept going and I had still not put the finishing touches on the resume. It wouldn't take too long. But then I realized that I should type up a cover letter (they're a bit complicated...). Ultimately, I didn't send the resume until 10:00 Tuesday night with only a brief cover letter. I know that I still got it to him on Tuesday, but the implication was that I would do so in the workday. My not doing that small task on time may have shaken his confidence in my ability to do more important tasks in a timely manner.

This may not break my chances at that company, though (I think he's pretty desperate). If it does, I've learned a ton. I've updated my resume, learned about cover letters, and applied to a company - a step I've never quite undertaken before.

I can now take everything I'm learning to Silicon Knights, the Canadian game developer I would love to work for. I should definitely have a cover letter for that...

So that's that long story. Sorry bout that.

7 comments:

Jennifer said...

Did you use a template for your resume?

Anonymous said...

... start writing now ... chin up.

Anonymous said...

Do not apologize! *Poke*

^_~

I am glad that some of those were not set backs but step-forwards!! And now you've learned some things, good job looking at them that way.

~*~ Rad

Anonymous said...

kemp,

you seem like you want to do this quite independently, and you have a plan and all these ideas. but, if you ever want some help, i still got a friend who can hook you up...i just was not sure if you wanted help. so let me know if it would, well, be helpful. lol. cause my friend is setting me up with an internship (as long as i follow through with my side), and i'm sure he could do the same for you, he's the business man type. :3 but, yeah, let me know if you want help.

Anonymous said...

I think Jenny makes a point. This seems to be an independent venture for you. "I" this and "I" that. I'm sure there are people who would be willing to help you out. I find your blog most odd. Updating maybe monthly to almost daily updates.

Anonymous said...

I chatted with a guy at work today about your game design aspirations. He indicated the difficulty of entering the program at Ferris, but said he might be able to help with an "in" if you are still interested.

Crystal Kitten said...

how did the "john warren" option go?